A mixed-reality game created during MIT Reality Hack 2024 to visualize personal waste production and its collective impact.
Technologies
| Platform | Meta Quest 2 & Meta Quest 3 |
| Year | 2024 |
| Location | Boston, USA |
| Event | MIT Reality Hack 2024 (Living Harmony Track) |
| Developers |
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Super Smash Trash is a mixed-reality game prototype developed during the MIT Reality Hack 2024 as part of the Living Harmony track. The experience is designed to help players visualize the amount of waste they generate on a daily basis and to understand how small individual decisions can compound across large populations.
The game features a physical controller that mirrors the in-game interaction: a trash bag that players use to catch waste falling from the sky before it hits the ground. This physical-digital coupling creates an experience that is immersive not only visually and sonically, but also through embodied interaction.
With each round, the volume of trash increases based on the amount of waste produced by an additional person per day, turning the game into an infinite survival challenge. Players can reduce the incoming trash by collecting power-ups representing reusable products, which replace disposable items and prevent them from being added to the waste stream. While some waste is inevitable, the game highlights how everyday choices can significantly reduce overall trash generation.